Tydralux is a Engram Hotshot who Packs Chromed Heat in a Cyberpunk world
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Might:     ______ Pool: 11 Edge: 0 Defense: Practiced
Speed:     ______ Pool: 13 Edge: 0 Defense: Trained
Intellect: ______ Pool: 16 Edge: 1 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 1
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Endurance
	Any duration dealing with physical actions is either doubled or halved,
	whichever is better for you. For example, if the typical person can hold
	their breath for thirty seconds, you can hold it for one minute. If the
	typical person can march for four hours without stopping, you can do so
	for eight hours. In terms of harmful effects, if a poison paralyzes its
	victims for one minute, you are paralyzed for thirty seconds. The
	minimum duration is always one round. Enabler.

Gunner
	You inflict 1 additional point of damage with guns. Enabler.

Shooter chrome
	Your machine parts grant you +1 to Armor and +2 to your Speed Pool.
	Enabler.

Tinker
	Costs 1 Intellect point
	You make a device do something different from its original purpose. For
	example, a blaster becomes a bomb. A scanner becomes a signal booster
	for a radio transmitter. A music player becomes a battery for another
	device. The effective level of the modified device is 1 lower than
	normal, and the device is rendered unusable (for its original purpose)
	until repaired. Action to initiate.

Danger sense
	Costs 1 Speed point
	Your initiative task is eased. You pay the cost each time the ability is
	used. Enabler.

Block
	Costs 3 Speed points
	You automatically block the next melee attack made against you within
	the next minute. Action to initiate.

Inorganic components
	Attacks based on poison, disease, or infection have no effect on you.
	Conversely, attacks that normally disrupt machines (such as an
	electromagnetic pulse) can affect you.


Skills
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Computer memory (Trained)
	You're observant and good at making inferences based on what's around
	you. You are trained in tasks related to figuring out how to solve
	problems with multiple solutions (like the best way to pack a truck, or
	the fastest route through the city). Enabler.

Machine reflexes (Trained)
	You are trained in Speed defense.

Light firearms (Practiced)
	Light Firearms

Light weapons (Practiced)
	Light Weapons

Medium firearms (Practiced)
	Medium Firearms

Medium weapons (Practiced)
	Medium Weapons

Heavy weapons (Inability)
	Heavy Weapons

Pleasant social interaction (Inability)
	In the process of copying and transferring your consciousness, a few
	things got muddled—including your social skills. All tasks relating to
	pleasant social interaction are hindered.


Attacks
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Punch
	A light might attack doing 2 damage.
	A right jab.

Cyphers
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Limit: 2

Sleep Inducer (Level 3, Manifest)
	Touch puts the victim to sleep for ten minutes per cypher level or until
	awoken by a violent action or an extremely loud noise.

Speed Boost (Level 3, Subtle)
	Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is
	level 5 or higher).


Equipment
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Money: 5,300

- Appropriate clothing, a communicator implant, and $5,300. Granted from
Starting Equipment.

Advancements
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Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training
[ ] Other


Background
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Hotshot
The Hotshot type is a cyberpunk variant of the Explorer with a knack for using
technology. Burglars, drivers, and scouts are usually Hotshots, as are some
hackers and soldiers. You are a person of action and physical ability,
fearlessly facing the unknown. You travel to strange, exotic, and dangerous
places, and discover new things. This means you're physical but also probably
knowledgeable. Although Hotshots can be academics or well studied, they are
first and foremost interested in action. They face grave dangers and terrible
obstacles as a routine part of life.

Engram
'But I thought I was human this whole time!'

A common refrain within this uncommon demographic. You've got some chrome—who
doesn't?—but you thought you were human at the core. As it turns out, you're not
a mammalian body with machine augmentations. You're a machine intelligence
housed in a body constructed from biological components. You're an engram—an AI
personality based on someone else's consciousness.

Short of an x-ray, invasive medical procedure, or catastrophic injury, you seem
normal enough. You may have recently found out you're an engram, harbor
suspicions that something isn't quite right, or begin the adventure oblivious to
your own android nature.

Packs Chromed Heat
Some of your organic parts have been replaced with artificial components. Like
most people in the city, you are a cyborg, but your augmentations are extensive,
and they assist you with ranged combat. You almost certainly have metal plating
and technical components visible on your skin. As you advance, you can add to,
modify, or discover new functions for your machine parts.

Choose how you became involved in the adventure:
• You're looking for others like yourself; you believe (perhaps incorrectly)
that another PC is also an engram.
• Another PC was present when you discovered that you're an engram; they may
have realized even before you did.
• You're looking for whoever made you; you may desire revenge, closure, or to
express gratitude.
• You overheard the PCs discussing something interesting and warned them of a
potential flaw in their plan.

Background Connection
---------------------
Your brother is the lead singer in a really popular band.

Focus Connection
----------------
Pick one other PC. You worked together in the past, and the job ended badly.

Notes
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Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a
landmark, or simply the way the terrain or corridor bends, rises, or falls away
suggests to you the best path forward, at least from this point.

Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first
seemed, and inflicts only half the damage that it would have otherwise.

Cue the AI
You activate an app or device that has a fast-acting helpful AI with broad
knowledge on a lot of topics. This grants you four “floating” assets that you
have to use in the next few rounds. You choose which of your tasks gain the
assets and how many to use on any particular task. The normal limit of two
assets per task still applies. For example, you could use two assets on a
hacking roll, one on a Speed defense task, and one on an attack; two on a Speed
defense task and two on an attack; or one each on four separate tasks. Once the
time expires, any unused assets are lost.

Instant ICE
Your emergency countermeasures against hacks take effect, easing your defense
tasks against them for one minute, reducing their damage by half for one minute,
or throwing the hacker off your trail (forcing them to start over from scratch
against you).

Magic Touch
You manipulate a device in an unexpected way to quickly get the result you want.
This might be a secret override code, pressing too many keys at once in just the
right configuration, activating a digital child's toy to emit confusing wireless
signals, or punching the interface panel from a certain angle to briefly unlock
its admin mode. Generally this gives you one round of access before the device
reverts to its default behavior, allowing you to treat any task appropriate to
that device as routine (difficulty 0). For example, you could use this time to
unlock an electronic door, activate or deactivate a security system, or patch in
to a surveillance camera, so long as doing so would normally take one round or
less. If the task requires multiple successful rolls, this player intrusion
counts as one success toward that goal.

Refined Consciousness
+4 to your Intellect Pool.
Granted from Engram
